Computer Science > Machine Learning
[Submitted on 15 May 2026]
Title:Emergent Sparsity in Frozen Random CNN Feature Extractors for Deep Reinforcement Learning
View PDF HTML (experimental)Abstract:We report a striking phenomenon: deep reinforcement learning agents trained with frozen, randomly initialized CNN feature extractors spontaneously develop extremely sparse fully-connected representations, without any sparsity-inducing objective. In the first fully-connected layer (FC1, $3{,}136 \to 64$), agents compress task-relevant information through as few as 1-3 neurons out of 64 for deterministic Pong (5-11 for stochastic Pong), while trainable CNNs activate 55-64 neurons under matched conditions. We establish four principal findings. First, FC1 sparsity scales with task complexity: 1-11 for Pong, 19-26 for Breakout, and $\sim$42 for Space Invaders. Width-scaling confirms this reflects task structure rather than a fixed capacity fraction. Second, within-game scaling emerges: three identical Pong seeds produce 5, 7, and 11 active neurons. The 5-neuron seed plateaus at $+14$ reward, while the others reach expert performance ($+18.4$, $+18.7$), suggesting the random projection's usable dimensionality bounds achievable performance. Third, ablation confirms necessity: removing these active neurons crashes performance across two PPO implementations and four games. Fourth, the information bottleneck commits early: a sweep shows the active set locks by 15-30M steps, while reward turns positive 35-105M steps later. A complementary finding in Breakout shows frozen and trainable CNNs reach competitive rewards via structurally different bottlenecks: frozen agents use 17-25 active neurons (participation ratio $\sim$10-14), while trainable agents use 51 (participation ratio $\sim$3.6). Finally, wherever input dimensionality dwarfs intrinsic task dimensionality, gradient descent on a frozen random projection may reveal the effective rank of the underlying problem without explicit sparsity machinery.
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Facts Only
* Deep reinforcement learning agents developed sparse fully-connected representations with frozen, randomly initialized CNN feature extractors.
* For deterministic Pong, FC1 compressed information using 1-3 neurons out of 64; for stochastic Pong, this was 5-11 neurons.
* Trainable CNNs activated 55-64 neurons under matched conditions.
* FC1 sparsity scaled with task complexity: 1-11 for Pong, 19-26 for Breakout, and $\sim$42 for Space Invaders.
* Three identical Pong seeds resulted in active neurons of 5, 7, or 11.
* The 5-neuron seed plateaued at a $+14$ reward.
* Removing active neurons caused performance crashes across two PPO implementations and four games.
* Frozen agents reached competitive rewards in Breakout using 17-25 active neurons (participation ratio $\sim$10-14).
* Trainable agents used 51 active neurons in Breakout (participation ratio $\sim$3.6).
* Gradient descent on frozen random projection may reveal the effective rank of the problem without explicit sparsity machinery.
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This text exhibits strong characteristics of a genuine technical research abstract, demonstrating focused argumentation and specific empirical findings typical of academic machine learning literature.
