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Chimera readability score 58 out of 100, Graduate reading level.

Doom Developer id Software Is Reportedly Losing Half Its Staff (engadget.com) 16
Doom developer id Software is reportedly laying off about half its staff as part of Microsoft's broader Xbox cuts. The reported layoffs potentially affects around 90 employees. Engadget reports: While neither Microsoft nor id Software have formally acknowledged the layoffs, one former member of the studio's staff, Michael Maynard, has echoed the 50 percent figure on LinkedIn. According to at least one of Game Developer's sources, that could translate to around 90 job cuts, though it's so far unclear what departments at id Software have been hit hardest.
[...] Bloomberg reported yesterday that as part of the "reset" at Xbox, ZeniMax Media, the parent company of id Software, will be focusing on its biggest franchises -- like The Elder Scrolls, Fallout, Wolfenstein and Doom -- going forward. It's possible that motivated the cuts to id Software, but the developer at least outwardly appears to be already heavily focused on Doom. The studio launched Doom: The Dark Ages in 2025 and an expansion to the game on July 7, 2026. Whatever the reason, the cuts at Xbox aren't over: While Microsoft eliminated 1,600 roles alongside the announcement that Xbox is restructuring, it still plans to lay off another 1,600 employees over the coming months.
[...] Bloomberg reported yesterday that as part of the "reset" at Xbox, ZeniMax Media, the parent company of id Software, will be focusing on its biggest franchises -- like The Elder Scrolls, Fallout, Wolfenstein and Doom -- going forward. It's possible that motivated the cuts to id Software, but the developer at least outwardly appears to be already heavily focused on Doom. The studio launched Doom: The Dark Ages in 2025 and an expansion to the game on July 7, 2026. Whatever the reason, the cuts at Xbox aren't over: While Microsoft eliminated 1,600 roles alongside the announcement that Xbox is restructuring, it still plans to lay off another 1,600 employees over the coming months.
Losing them? (Score:2)
They know where they are. Their addresses are all on file.
Re: (Score:2)
It's "Learn to prmpt" these days, dude.
Re: (Score:2)
My little conspiracy theory on all this is Microsoft central put the order in that everyone has to use vibecoding from now on to write their code, and the ID engineers pushed back because theres no way even the high end Fable type models would be able to handle game engine kernel code. Fuckin thing cant even understand threading properly (At least in my experience) and so HQ decided they where "Unproductive" and fired them.
Management are in for a rude shock when it comes time to ask Claude to write the next
Re: (Score:2)
Maybe they should have become Microsoft CoPilot evangelists instead, it probably would have saved their jobs if they used an excessive amount of AI buzzwords.
Fired, just use the word (Score:2)
Softening the language does not change the employees from being fired.
Oh wait, the news source also accepts advertising from games companies.....
On the plus side (Score:4, Insightful)
This will free up more resources so they can completely destroy the rest of their businesses.
Re: (Score:2)
Its weird. I'm pretty sure the games they've been making have been profitable. I guess they think "why not triple the profit by making the games with 1/2 as many people!"
Re: (Score:3)
Woooo AI games here we come
Re: (Score:2)
Woooo AI games here we come
Of course, with just a touch of polish they are so shiny and gleam. With the consumer push for physical media, wouldn’t you want games made with element 13?
A watershed moment (Score:4, Insightful)
Re: (Score:2)
I am "empowered and amplified", I use LLM's for coding pretty much every day, and I very much post about how "AI = Bad" because the net effect of AI I can see on the society, statistically and culturally, is a fairly negative.
Imagine bulldozers as a tool you can use became a thing overnight, with little precedent of what they can do. I happen to have qualified into operating a bulldozer early, because I happened to work on the immediate predecessors of bulldozers and experimented with bulldozer prototypes f
Congrats for keeping it going this long (Score:2)
Great tech, brain dead IP. Programmer art.
And I love watching my son play speed runs on mad level, I never had synapses tike that.
Doom 2, ultra-hard, co op, was super fun when I was supposed to be working.
Boy, I am really out of touch (Score:2)
I was either unaware that id had been purchased by the evil empire, or else I blacked the memory out as a defense mechanism.

Sentinel — Likely Human

Confidence

The text blends factual reporting about corporate restructuring with a collection of highly informal, opinionated comments, indicating it is likely a composite piece featuring primary news followed by user-generated context.

Signals Detected
medium severity: Sentence length variance is inconsistent; the article shifts between journalistic reporting and highly informal, fragmented commentary.
low severity: The text transitions abruptly from factual reporting about layoffs to an unrelated, conversational thread of Reddit-style comments, suggesting a compilation or juxtaposition rather than a single coherent narrative flow.
medium severity: Presence of direct quotes/commentary (e.g., 'Learn to prmpt' these days, 'Fuckin thing cant even understand threading properly') interspersed with factual reporting points.
low severity: The core news elements appear grounded (layoffs related to Microsoft/Xbox); the appended commentary is highly idiosyncratic, suggesting curated reactions rather than direct journalistic input.
Human Indicators
The presence of varied tonal registers—formal reporting mixed with extremely casual, inside-joke-like dialogue—suggests a human curation or an attempt to simulate disparate voices.
The abrupt shift from objective news to highly opinionated and anecdotal replies is characteristic of forum aggregation or commentary embedding.